In the original Warzone, especially by today’s standards, AI was hardly Intelligent. The developers thankfully have made some repairs that the game needed over the years. Last but not least, we will have the actual gameplay experience The Gameplay Experience Looping unit productions, using a loop button in the menu, allows the entire production process to repeat itself between 1 and infinity times, so you will always have fresh troops meanwhile giving your mouse a break. The game, even for 10 years old, would have everything you’d want to prevent the annoyances an RTS can create. Stats below the created unit offer information on what your unit is good and bad at doing. This leaves you with hundreds of combinations to offer you a wide range of land and air units to test and build the best strategy out of. For every unit, you can decide its wheels/treads, body, and components.
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Remember that design mode we mentioned? It’s there for a BIG reason.
#Warzone 2100 strategy story archive
Detailed information on units and buildings is inside the Archive button mode.Ĭustomization, in the late game (Singleplayer or Skirmish) is unbelievable. Most of it is done by the minimap or by sound, with the occasional prompt on top. Please note that this game is very LIGHT on toolbars/information bars. There are no further items on your UI, making it both clean and easy to read. They are handily organized into (from top going clockwise and lastly the center button):Īrchive Ĭommand Ĭlose īesides this, you get a power bar, and minimap (only visible if you have an HQ built). There is only ONE menu bar visible on the screen, which is on the left side and changes based on a 7 button hexagon shape. User Interface & Customizationĭo you want to see EVERYTHING you can possibly see on a battlefield? Well with Warzone, you practically can. This occurs anytime you run out of stockpiled power, at which point you rely only on what is coming in, which if you do not manage, is distributed evenly to each running process.Īlthough it seems a little bothersome to some, this grows the strategy aspect, requiring you to manage your resources if you are preparing to fight a player, or build your defenses, meanwhile ensuring you stay ahead in research. You must stop, and continue processes (by clicking them when they are in action) to manage power, to make sure you always are properly distributing your power for vehicles, research, and buildings. Don’t expect the computer to do it for you, this is not Sim City. Everything in the game relies on power management. R from your oil derricks, and whatever stores you have remaining. This single resource is shown by a bar on the bottom of the screen, that grows and shrinks based on what you are doing that will suck that power, your incoming powe Or rather, the energy you draw from power.Įverything in the game, from your buildings, to units, to research, is projected not by necessary goods, but rather but a - or + remaining power following the process’s beginning to completion, based on your current power. Instead of this setup, Warzone 2100 follows a very simple approach: Oil. In most current Real Time Strategies, you have often 2-4 different resources that you must manage in order to maintain your base, forces, and other goods.
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It’s Mechanics, User Interface, and even the bits of Customization! Gameplay Mechanics Team Gamma - Northwest US/ Southwest Canada (Rocky Mountains and Upper Snowy Regions)Īlthough the Project seeks good, there are also groups you will encounter that seek the opposite, including Scavengers, The New Paradigm, The Collective, and even NASDA itself (as NeXus)įor a RTS, it has a dense storyline, one that does not even need to borrow from modern history except in the form of Nuclear Paranoia.
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Team Beta - Central/North East ruins (Chicago specifically) Team Alpha - The Southwest (Arizona - Nevada) You, the Commander of Team Alpha, eventually get to take charge of each team and lead them to success. The Project divides itself into three teams within the United State by the area they cover. A small group, finding safety within the Rocky Mountains, decides to rebuild from the ruins, and collect artifacts of their past world. Many die, and the majority of the few who survive revert to clan-like scavenger societies. The year is 2100, and as the story goes, a system, known as NASDA, designed to protect the world, goes haywire and brings them into the post apocalyptic Stone Age. Warzone 2100 is a Post Apocalyptic Real Time Strategy Game that takes place in the former United States. The game is hitting its tenth anniversery, giving a great chance and timing for it to be reviewed ten years later.ĭid I also mention I’ve been unsatisfied with every recent RTS release and have resorted to playing games that I still find decent enough in design to get past the first few levels.Īnd now, a short plotline. It, being recently released in Open Source, offers us the moment to look into a very popular old game.Ģ.